这是本文档旧的修订版!
辐射世界的更新今天就要到来了,它将公众和自定义世界的游戏模式带入辐射76。我们还通过双倍突变周末、新地点、新敌方小组等扩大日常行动。继续读下去,抓住所有细节!
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我们发现了一个影响第五季排名提升的问题,在某些情况下,玩家无法为他们使用原子购买的排名申请奖励。这不会影响通过获得S.C.O.R.E.获得的排名,但我们正在努力尽快解决这一问题,以便所有玩家都能享受他们获得的奖励。 因此,我们将第五季延长了两周,直到9月21日。在第一周,当我们努力解决潜在问题时,将禁用使用Atoms的排名购买,您可以通过赚取S.C.O.R.E继续排名。每天和每周的挑战。在第二周,我们将发布修复程序并重新启用分级购买,这样每个人都有足够的时间来领取这两周期间解锁的任何奖励。 我们知道社区中的许多玩家都对第六季的开赛感到兴奋,我们也是。然而,我们希望在进入新赛季之前,确保所有玩家都能获得第五季的奖励。非常感谢,给您带来的不便,我们深表歉意。
随着《辐射76》的更新,我们将引入“辐射世界”,它让玩家能够以两种新的游戏模式:公共世界和自定义世界,以独特的新方式体验游戏。
新的公共世界模式将通过提供特殊的世界来帮助你改变你的正常游戏,这些特殊的世界有一组预先选定的辐射世界设置,适合一个主题。所有玩家都可以加入公共世界,潜入与冒险模式截然不同的阿巴拉契亚。
一次将为玩家提供一个公共世界。目前,我们计划每月轮换一次公共世界,这样你就可以定期尝试各种不同的体验。然而,根据社区反馈和其他因素,未来轮换频率可能会发生变化。
以下是您可以在游戏中查看的前五个公共世界。正如我们的公共测试服务器参与者投票决定的那样,我们从“快乐建设者”开始,并将按照以下顺序在其余部分中轮换:
拥有Fallout First会员资格的玩家现在可以从“播放”菜单中选择“自定义世界”选项,以创建一个新的世界类型,在这里他们可以调整各种不同的设置,以创建一个适合自己喜好的阿巴拉契亚。
在创建您的自定义世界时,您可以在大量自定义设置中进行选择,让您的想象力尽情发挥!以下是一些可供您选择的选项:
目前,您可以保存在三个可用插槽之一中创建的自定义世界,并可以选择其中一个插槽将其设置为活动自定义世界。
如果您是Fallout First会员,并且您以前在朋友的自定义世界中玩过游戏,您将能够登录到它-即使世界所有者处于脱机状态。
如果你目前不是放射性尘埃第一成员,不要担心。您仍然可以加入您的朋友,他们是Fallout First会员,在他们在线时已建立了自定义世界。
你的每个角色在公共世界或自定义世界中所取得的进展都是特定于这些世界的,并且完全独立于冒模式。
此外,请注意,挑战无法完成,您将无法获得S.C.O.R.E。在公共或习俗世界中玩耍时。
如果你想了解更多关于辐射尘世界的详细信息,你可以到这里阅读我们在Bethesda.net上的文章,或者阅读我们在辐射尘第一网站上的常见问题解答—
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我们最新的日常运营扩展带来了一项新的周末活动,增加了挑战,但提供了更多的奖励。请继续阅读,了解我们为日常运营添加的所有内容的简要概述,包括双突变周末活动!
在双突变周末,每天的Ops将随机分配给具有两种不同突变的八种独特组合之一的敌人。
当双突变事件活跃时,愿意钻研日常行动的大胆冒险者将获得以下增加的奖励:
查看敌人在新的周末活动中可能出现的潜在双重突变的完整列表,这样你就知道你将面对什么。
我们已经将共产主义者添加到你在任何日常行动模式下都可能遇到的随机敌军群中。
通过Arktos Pharma Biome Lab、Watoga高中和神秘洞穴奋力前行,所有这些都已被添加到每日行动的随机地点池中。
在每日行动的更新中,我们添加了两种传奇武器、新主题化妆品等计划。查看下面的完整列表,了解通过完成以下任务您将能够获得的新奖励
每日行动:
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随着今天更新的到来,我们已经从Fallout 76中删除了Nuclear Winter游戏模式。除此之外,我们还将奖励所有至少完成一场冬季核竞赛的玩家,并在冒险模式下提供该模式的许多进展奖励。
核冬天旗帜:所有至少完成一场核冬天比赛的玩家将获得一个核冬天主题的旗帜,他们可以在自己的营地建造。旗帜将在今天更新后的两周内添加到“构建”菜单中的“墙壁装饰”类别中。
额外津贴硬币:随着今天的更新,我们将根据玩家在核冬天模式下的进展情况向他们发放额外津贴硬币,这样你就可以提升你传奇的额外津贴卡收藏。
装饰品奖励:许多在核冬天攀爬监工等级可以获得的化妆奖励现在可以在冒险模式下获得,你可以通过完成公共活动获得奖励。以下是您有机会赢取这些东西的最新活动列表:
巨大的问题 加密ID 天堂计划 焦土(Scorched Earth) 限时事件: 烧焦的寻宝猎人(Limited Time Events: Festive Scorched & Treasure Hunte)
独家奖励:核冬天奖杯和雕像将只授予通过攀登核冬天进步系统获得的玩家。
要了解更多关于这一变化背后的原因,您可以在Fallout.com上通读这篇文章,或前往此处了解有关奖励分配方式的更多细节
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Daily: Cultist Ghouls now correctly count toward Challenges that require players to kill Cultists.
Daily Ops Audio: Daily Ops locations now properly play music that’s specific to the game mode. Audio: Weapon sound effects have been slowed down while affected by Freezing Touch. Contextual Ammo: When using a Pepper Shaker with a standard magazine, enemies in Daily Ops will now drop shotgun shells more often. Enemies: Cultist enemies now correctly display objective markers overhead during Daily Ops inside Vault 96. Enemies: Enemies who have rocket launchers no longer stop shooting at the player after firing a single rocket. Enemies: Daily Ops bosses no longer prioritize melee attacking the player over using their primary weapons. Enemies: Fixed an issue that could cause Mothman Hatchlings to become invincible. Enemies: Mothman Hatchlings no longer become unresponsive. Enemies: Fixed an issue that could cause Mothman Hatchlings to become stuck in walls after teleporting. Enemies: Camouflaged Mothman Hatchlings no longer become invisible while attacking. Locations: Entering a Daily Op in Watoga Civic Center during the quest “The Ol’ Weston Shuffle” no longer causes incorrect quest targets to display in the Daily Op instance. Markers: Custom map markers no longer appear on the Compass while in a Daily Ops instance. Mutations: Enemies with Volatile no longer damage other enemies on death. Mutations: All weapons used by “Freezing” enemies will now apply the Freezing Touch effect, except grenades and mines. Mutations: The Freezing Touch effect no longer persists on players after leaving a Daily Op. Mutations: Getting hit by enemies with Freezing Touch now causes a Freezing Touch effect to appear in the Pip-Boy. Mutations: The Toxic Blood effect no longer suddenly stops applying damage. Mutations: Enemies with Volatile or Toxic Blood no longer explode and damage players after completing a Daily Op. Mutations: Enemies with Group Regeneration now properly heal their nearby companions. Mutations: Resilient visual effects no longer persist on enemies after they have been healed. Mutations: Shooting enemies with Resilient no longer sometimes causes black decals to appear on their bodies. Mutations: Enemies with Resilient no longer display the Resilient visual effects immediately after spawning. Operation Report: The description text for Elder Tier rewards now correctly states that it guarantees a rare reward on the player’s first completion. Operation Report: Fixed an issue that could cause the Operation Report to display an incredibly high completion time. Rewards: Fixed an issue that allowed players to earn Daily Ops rewards more often than intended when playing during the daily reset. Subtitles: Adjusted the subtitles for several of Vernon Dodge’s voice lines so that they match his voiceover.
Events & Quests A Knight’s Penance: The Shovel no longer retains its quest item status after clearing the rock wall during the quest. A Satisfied Conscience: Picking up a clue during the “Defeat the robots” objective and then logging out no longer prevents this quest from progressing after logging back in. Field Testing: Paladin Rahmani now says the correct dialogue based on the player’s choices when asked about the Putnams. Manhunt: VATS can now target Mad Dog Malone. Missing Persons: Fixed an issue that could prevent players from progressing the quest after finding the Dove Necklace. Monster Mash: Being on the event leaderboard no longer prevents the player from joining Daily Ops. One Violent Night: Playing an instrument no longer causes enemies to stand still or run away from the player. The Catalyst: Russell Dorsey will no longer remain inside Fort Atlas after the quest. The Elusive Crane: Fixed an issue that could allow players to repeatedly receive an item reward from the RobCo Cache.
Items Ammo Converter: Fixed an issue in which the Ammo Converter would remove or grant Cryo ammo when attempting to sell or buy Fuel. Apparel: The Mr. Claus Beard can no longer be equipped at the same time as the Centurion Helmet. Legendary Cores: Attempting to transfer a Legendary Core into a container now correctly causes a “You can’t store that here” message to appear. Legendary Weapons: Fixed an issue causing melee weapons with the “Reflects 50% of melee damage while blocking” legendary effect to deal more damage than intended. Melee Weapons: Players can now properly pick up Sheepsquatch Clubs found in the world. Ranged Weapons: Black Powder Weapons now correctly have a “No appearance” mod, and weapon paints the player had previously applied can be removed.
Localization Legendary Items: Removed unnecessary extra words from the prefixes of certain legendary attribute names in non-English versions of the game. Legendary Power Armor: Corrected the name of Bolstering Legendary Power Armor mods in the French version of the game. Quests: Fixed an issue that could cause some of Knight Shin’s dialogue options to be skipped during “A Knight’s Penance” in the Italian version of the game.
NPCs Minerva: Removed a number of item plans from Minerva’s inventory that can be earned elsewhere, like the Ammo Converter and Chicken Coop. Power Armor: NPCs who wear Power Armor will no longer be affected by debuffs caused by having an empty Fusion Core.
Perk Cards Cannibal: Players who are on a team, but are not the Team Leader, can now correctly consume corpses inside instanced cells. Grenadier: Now properly increases the blast damage radius of grenades. Lock and Load: Entering or exiting Power Armor no longer removes the faster reload effect.
Performance & Stability Client: Fixed an issue that could cause the game client to crash after placing Power Armor. Client: Addressed game client crashes that could occur during normal gameplay. Client: Fixed an issue that could cause “undefined” items to appear in the Pip-Boy inventory, which would result in a client crash when inspecting or selecting those items. Client: Switching between first- and third-person view while viewing a container during a period of heavy combat no longer causes the game client to crash.
User Interface Compass: The icon for the Survival Tent now correctly appears on the Compass. Main Menu: After launching the game, rapidly pressing buttons to reach the Main Menu more quickly no longer causes the Seasons widget display “Max Rank.” Perk Cards: On PC, if a player has both the animated and normal version of a Perk Card, both can now be selected using the mouse. Scoreboard: The next repeatable rank-up reward after reaching Rank 130 now appears correctly on the Scoreboard. Scoreboard: Fixed an issue that could cause the Scoreboard to appear while the player was already using a crafting Workbench. Settings: Pressing the “Defaults” button now properly resets all Game Settings to their default values. Settings: On PC, toggling the Controller setting to “On” using the mouse no longer prevents the player from navigating the Game Settings menus with a controller. Social: Fixed an issue that could cause pending friend requests to disappear after a few minutes. Social: Fixed an issue that could cause a player to appear offline to their friends when viewed in the friends list.
World Environment: Corrected several locations where the player could see outside the game world. Foundation: Fixed a location where Paige could become stuck in Foundation. Pathing: Corrected several locations around Appalachia where players could become stuck. Pathing: Fixed a ramp that enemies and players could not walk up in the construction area of R&G Processing Services. Vault 94: The Vault 94 Community Terminal no longer opens an incorrect Terminal submenu after selecting the “Vault 94 Purpose” option. Vault-Tec University: Protectrons no longer become stuck in the Computer Lab inside Vault-Tec University.