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更新:2022.9.13

Fallout 76: The Pitt Update Notes – September 13, 2022

Our latest update for Fallout 76 launches today, and it brings the Expeditions system to Fallout 76, which will take you beyond Appalachia’s borders for the very first time as you embark on Missions to The Pitt! It also introduces Fallout 76 Season 10, and a slate of new rank-up rewards, as well as a new wave of gameplay improvements and bug fixes.

— Update Highlights Responders, Reborn: Head to “The Whitespring Refuge” inside The Whitespring Resort to meet a new generation of Responders. They’re working hard to lend aid to all who are in need, both at home in Appalachia, and in distant settlements using their Vertibird. Charge Up & Take Flight: Even the Responders could use a helping hand. Complete new Daily Quests at The Whitespring Refuge to earn their trust and to charge up the Vertibird’s Ultracite Battery. Head into The Pitt: Fire up the Vertibird and use it to lead Expeditions to The Pitt, where you can take on our first two Missions, “Union Dues” and “From Ashes to Fire.” Lend your firepower to the industrious Union, who have been embroiled in a battle against the treacherous Fanatic Raiders. Earn Stamps & Claim Rewards: Complete Missions in The Pitt to earn Legendary Weapons and Armor, Legendary Modules, in-game currencies, and more. You’ll also receive Stamps based on your performance, which you can use to buy specific rewards in The Whitespring Refuge. Visit “The City of Steel” in Season 10! Earn S.C.O.R.E. to rank-up and claim a host of new rewards, including the Auto Axe and Union Power Armor, on the Fallout 76 Season 10 Scoreboard, “Red Rocket ‘Across America’ Presents: The City of Steel.”

— Update Version 1.7.0.23 Download Size: 23.5 GB — Introducing: Expeditions & The Pitt We’re introducing the Expeditions system, which will take you and up to three other teammates beyond the reaches of Appalachia for the first time in order to complete challenging and repeatable Missions. While anyone can participate in an Expedition, we currently recommend reaching level 50+ for the best experience. The Responders are Back! With more and more people returning to Appalachia, some have discovered the Responders of days past and decided to take up their mantle and mission to provide aid to anyone in need. This new generation of Responders have set up a base of operations inside The Whitespring Resort, and named it “The Whitespring Refuge.”

Recently, the Responders have managed to find and restore a Vertibird. With your help, they are hoping to use it to expand their efforts to distant settlements across the Wasteland. Visit The Whitespring Refuge to start the “Responders Reborn” quest, which will introduce you to many of the noble souls who make up the new Responders. Along the way, you will learn about the Responders’ goals, earn their trust, and gain access to lead Expeditions using their Vertibird.

Charge Up & Take Flight To kick off an Expedition, you will need to make the Vertibird flight-ready by charging its Ultracite Battery Cell (Ultracell). Unfortunately, Ultracell charge is in short supply, and the Responders keep theirs tightly rationed. After completing the “Responders Reborn” quest, you can visit the Whitespring Refuge every day to automatically start 3 different Refuge Daily Quests. In exchange for your help, the Responders will grant you 25% Ultracell Charge for completing certain Refuge Daily Quests, and 50% charge for others. Complete all 3 of your quests for the day, and you will earn enough to charge the Vertibird’s battery up to 100%, which will enable you to lead an Expedition.

You can hold a maximum of 100% Ultracell Charge at any given time, and all of it will be consumed when you start a new Expedition. Visit the Collections tab in the Pip-Boy to view how much Ultracell Charge you have at any given time. Please Note: You can currently complete Refuge Dailies and lead an Expedition once per day. However, you can join Expeditions led by others as often as you would like. We’ve added an “Expeditions” Team to the Public Teams list, which provides bonus XP for completing Expeditions and will help you find teammates more easily.

Embark On Missions to The Pitt A recent arrival to The Whitespring Refuge alerted the Responders to the dire situation in a city known as “The Pitt.” There, members of the Union are under siege by a vicious band of Fanatic Raiders, who are working to expand their “territory” by any means necessary. Our first two Missions, “Union Dues” and “From Ashes to Fire” will take you deep into the heart of the conflict in The Pitt to bolster the Union’s efforts, save their people from the Raiders’ cruelty, and sabotage the Fanatics’ plans at every turn. Union Dues: Fanatic Raiders have overtaken The Foundry, a steel mill that the Union had been using as a stronghold and home base. As you touch down in The Pitt, you will rendezvous with Hex, a leader of one of the Union Local chapters. Hex will share details with you about how to sabotage the Fanatics’ operations, so the Union can take steps toward reclaiming the Foundry. From Ashes to Fire: Get in contact with Danilo, who will send you on a rescue mission to Sanctum. There, ruthless Fanatics have imprisoned and enslaved many members of the Union. Prepare an escape path for captive Union members, free as many of them as you can, and then raise mayhem within Sanctum to hit the Fanatics where it hurts.

Once you’ve fully charged the Vertibird’s battery, open the Map, select the Expeditions icon, and move left or right to choose which Mission you’d like to start. As you play through a Mission, you will receive 3 randomized objectives, which will help keep your experiences feeling fresh from one playthrough to the next. In addition, you will receive optional objectives that you can complete along the way. The more optional objectives you and your teammates complete, the better your rewards will be at the end of the Mission.

Don’t worry if you need to step away from the game in the middle of a Mission, because the objectives are checkpointed. Even if you close the game, you will be able to pick up where you left off the next time you log in. Reap Your Rewards Every time you finish a Mission, you will earn up to 5 legendary items based on how many primary and optional objectives you and your team completed. You will also receive one Legendary Module, with a chance to earn a second, some Legendary Scrips or Treasury Notes, loot, and XP.

Once per week, you will earn a random item from the pool of rare Expeditions-themed rewards by completing all optional objectives during a Mission. Please Note: Due to an issue discovered just before patch day, the weekly rare reward will not be available initially following today’s maintenance. We plan to hotfix this issue on Thursday, September 15, so that players can still earn their rare reward for this week. All other Mission rewards, like currencies, legendary items, and Modules, can still be earned today as normal. Rare rewards can include mods for the Auto Axe and Union Power Armor, new outfits, Pitt-themed furnishings for your C.A.M.P., and more! You will not earn duplicate items from the rare Expeditions reward pool. Once you have learned the Plan for one of these rewards, it can no longer drop as your weekly reward for completing a Mission. The weekly rare Expedition reward timer will reset for all players at 12:00 p.m. ET every Tuesday.

With the arrival of Expeditions, were also introducing a new in-game currency, called “Stamps.” All Expedition participants will earn Stamps every time they complete a Mission, and completing optional objectives will increase the number of Stamps they receive. The Expedition Leader will earn a few extra Stamps due the effort required to complete Refuge Daily Quests and charge up the Vertibird’s battery. Bring your Stamps to Giuseppe, a new vendor inside The Whitespring Refug


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